Boons and ability points
Total souls you need for each boon. Every boon raises your base stats by the per boon numbers in the stat table. The last column marks rough item and ultimate timings.
Total souls you need for each boon. Every boon raises your base stats by the per boon numbers in the stat table. The last column marks rough item and ultimate timings.
Souls spent on one shop category unlock a flat bonus. Weapon adds weapon damage, vitality adds base health, spirit adds spirit power.